Student Work

Description

Miscellaneous personal work done in my free time.

Screenshots & Visuals


Phosphor Remake

A remake from an browser fps game, created in 2008 by Rasterwerks. The remake was made on Unreal Engine 4 with assets from the new Unreal Tournament game and some of the original Phosphor assets that I remodeled with care. I managed to get these assets directly from Rasterwerks, the creator of Phosphor, to ensure complete fidelity to the original vision. I am currently working on a brand new inspired Phosphor map.


Map for Pavlov VR

Map for the virtual reality game, Pavlov VR. Created on Unreal Engine 4, the maps est entirely playable, and is in its "blockout" state. I made this map with Unreal's BSP mode. Created in 1 week, this map is designed for 3-6 players.


Prototype maps for Unreal Tournament.

2 map prototypes created on Unreal Engine 4, with BSP's. The 2 maps are composed of a central circular room, two floors, an underground floor and 4 connecting rooms.


Photogrammetry

A few models I made. Renders done on Agisoft Photoscan, following the 2016 GDC talk from Swedish studio DICE