Miscellaneous personal work done in my free time.
A remake from an browser fps game, created in 2008 by Rasterwerks. The remake was made on Unreal Engine 4 with assets from the new Unreal Tournament game and some of the original Phosphor assets that I remodeled with care. I managed to get these assets directly from Rasterwerks, the creator of Phosphor, to ensure complete fidelity to the original vision. I am currently working on a brand new inspired Phosphor map.
Map for the virtual reality game, Pavlov VR. Created on Unreal Engine 4, the maps est entirely playable, and is in its "blockout" state. I made this map with Unreal's BSP mode. Created in 1 week, this map is designed for 3-6 players.
2 map prototypes created on Unreal Engine 4, with BSP's. The 2 maps are composed of a central circular room, two floors, an underground floor and 4 connecting rooms.
A few models I made. Renders done on Agisoft Photoscan, following the 2016 GDC talk from Swedish studio DICE